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SpriteSheet Type

A loaded sprite sheet with texture and named animations.

Uses Dictionary for O(1) runtime lookup of animations by name. The AnimationsByIndex array enables index-based access for zero-allocation updates.

Record fields

Record Field Description

AnimationIndices

Full Usage: AnimationIndices

Field type: IReadOnlyDictionary<string, int>
Field type: IReadOnlyDictionary<string, int>

Animations

Full Usage: Animations

Field type: IReadOnlyDictionary<string, Animation>
Field type: IReadOnlyDictionary<string, Animation>

AnimationsByIndex

Full Usage: AnimationsByIndex

Field type: Animation[]
Field type: Animation[]

FrameSize

Full Usage: FrameSize

Field type: Point
Field type: Point

NormalMap

Full Usage: NormalMap

Field type: Texture2D voption
Field type: Texture2D voption

Origin

Full Usage: Origin

Field type: Vector2
Field type: Vector2

Texture

Full Usage: Texture

Field type: Texture2D
Field type: Texture2D

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