Frustum Type
Represents a view frustum defined by six planes extracted from a View*Projection matrix.
Each plane is stored as a Vector4 where (x, y, z) is the normal and w is the distance
from the origin along the normal direction.
Constructors
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Instance members
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Tests whether the given BoundingBox is contained within the frustum.
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Tests whether the given BoundingSphere is contained within the frustum.
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Mibo.Raylib