IRenderTargetPool Type
Provides pooled render textures to avoid per-frame allocation and disposal of RenderTexture2D resources.
Acquired textures remain in use until IRenderTargetPool.ReleaseAll is called, typically once per frame. Textures are keyed by dimensions and reused across frames without being destroyed, avoiding GPU allocation overhead.
Instance members
| Instance member |
Description
|
Full Usage:
this.Acquire
Parameters:
int
height : int
Returns: RenderTexture2D
A render texture with the specified width and height.
Modifiers: abstract |
Acquires a render texture matching the given dimensions. Reuses a previously released texture if available, otherwise creates a new one.
|
Full Usage:
this.ReleaseAll
Modifiers: abstract |
Returns all currently held textures to the pool. Call once per frame after rendering is complete. Textures are retained for future reuse. |
Mibo.Raylib