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PostProcessPass Type

A single post-processing pass applied to the rendered scene.

Record fields

Record Field Description

OnSetup

Full Usage: OnSetup

Field type: (Shader -> GameContext -> unit) voption

Optional callback to set shader uniforms before rendering the fullscreen quad. Called once per frame when this pass executes. The raylib Shader is already active via BeginShaderMode when this callback runs.

Field type: (Shader -> GameContext -> unit) voption

Shader

Full Usage: Shader

Field type: Shader

Shader used for this pass. Receives the scene/render-texture as texture0.

Field type: Shader

Type something to start searching.