Command3D Type
Closed set of 3D render commands. Stored in RenderBuffer3D and dispatched via pattern matching — no interface boxing.
Union cases
| Union case |
Description
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Full Usage:
DisableShadows
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Full Usage:
DrawImmediate action
Parameters:
unit -> unit
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Full Usage:
DrawMesh(mesh, transform, material)
Parameters:
Mesh
transform : Matrix4x4
material : Material3D
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Full Usage:
DrawMeshInstanced(mesh, transforms, material, instanceCount)
Parameters:
Mesh
transforms : Matrix4x4[]
material : Material3D
instanceCount : int
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Full Usage:
DrawSkinnedMesh(mesh, transform, material, bones)
Parameters:
Mesh
transform : Matrix4x4
material : Material3D
bones : Matrix4x4[]
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Full Usage:
EnableShadows
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Full Usage:
EndCamera
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Instance members
| Instance member |
Description
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Full Usage:
this.IsAddDirectionalLight
Returns: bool
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Full Usage:
this.IsAddPointLight
Returns: bool
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Full Usage:
this.IsAddSpotLight
Returns: bool
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Full Usage:
this.IsBeginCamera
Returns: bool
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Full Usage:
this.IsBeginCameraConfig
Returns: bool
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Full Usage:
this.IsDisableShadows
Returns: bool
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Full Usage:
this.IsDrawBillboard
Returns: bool
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Full Usage:
this.IsDrawBillboardBatch
Returns: bool
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Full Usage:
this.IsDrawImmediate
Returns: bool
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Full Usage:
this.IsDrawLine3D
Returns: bool
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Full Usage:
this.IsDrawMesh
Returns: bool
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Full Usage:
this.IsDrawMeshInstanced
Returns: bool
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Full Usage:
this.IsDrawModel
Returns: bool
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Full Usage:
this.IsDrawSkinnedMesh
Returns: bool
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Full Usage:
this.IsEnableShadows
Returns: bool
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Full Usage:
this.IsEndCamera
Returns: bool
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Full Usage:
this.IsSetAmbientLight
Returns: bool
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Full Usage:
this.IsSetShadowOrigin
Returns: bool
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Mibo.Raylib