ShadowOriginStrategy Type
Strategy for determining the origin point of shadow maps.
The shadow origin determines where shadow maps are centered. This affects which parts of the scene receive shadows and how shadows move with the camera.
Union cases
| Union case |
Description
|
Full Usage:
CameraTarget
|
Use the camera's target point as shadow origin. Good for third-person games. |
Full Usage:
SceneCenter
|
Use world origin (0,0,0) as shadow origin. Good for fixed scenes. |
Instance members
| Instance member |
Description
|
Full Usage:
this.IsCameraTarget
Returns: bool
|
|
Full Usage:
this.IsCustom
Returns: bool
|
|
Full Usage:
this.IsSceneCenter
Returns: bool
|
|
Mibo.Raylib