Mibo.Elmish.Graphics3D.Pipelines Namespace
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Reference implementation of IRenderPipeline3D. A Forward PBR pipeline with shadow atlas mapping, PBR lighting, material caching, and optional post-processing. |
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Convenience values for PostProcessConfig3D. |
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Configuration for post-processing in a 3D pipeline. |
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A single post-processing pass applied to the rendered 3D scene. |
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Built-in GLSL shader generators for the Forward PBR pipeline. |
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Manages a texture atlas for multiple shadow maps. Supports directional, point (cubemap), and spot light shadows. |
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Configuration for the shadow atlas system. |
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Global shadow bias configuration. |
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Data for a single shadow caster in the atlas. |
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Unique identifier for a shadow caster in the atlas. |
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Type of shadow caster determines projection and face count. |
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Strategy for determining the origin point of shadow maps. |
Mibo.Raylib