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RenderTargetPool3D Type

Default implementation of IRenderTargetPool3D using a dictionary keyed by (width, height) dimensions. Stores textures in per-dimension queues for FIFO reuse.

Dispose the pool when the application shuts down to unload all pooled textures.

Constructors

Constructor Description

RenderTargetPool3D()

Full Usage: RenderTargetPool3D()

Returns: RenderTargetPool3D

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