AnimatedMesh Module
Functions and values
| Function or value |
Description
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Full Usage:
computeBoneMatrices clip frame mesh
Parameters:
Animation3DClip
frame : float32
mesh : AnimatedMesh
Returns: Matrix[]
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Compute bone matrices for a given animation clip and frame.
This is pure math — does not mutate the model. The result can be passed
directly to
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Extract an
Reads bone names and inverse-bind (offset) matrices from the first mesh
that has bones. Returns
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Mibo