AnimatedModel Type
An animated model: shared skeleton/mesh data plus a per-entity playback state.
This is the opt-in GPU skinning path: drawing an AnimatedModel
emits DrawSkinnedMesh commands with a bone palette instead of mutating
the model via UpdateModelAnimation, so the same model can be drawn with
several different poses in one frame. The legacy bare
Animation3DState path keeps mutating the model
and keeps working unchanged.
Record fields
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Description
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The shared skeleton/mesh data (load once per model).
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The per-entity playback state. Also carries the raylib
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Mibo