Animation3DClipsInfo Type
Backend-neutral animation clip metadata. Carries only what the playback clock needs: clip names and their keyframe counts.
Build this from your backend's loaded clip data at load time. The backend keeps its own rich clip objects alongside for bone sampling; this struct is the shareable subset the state machine reads.
Record fields
| Record Field |
Description
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Map of clip name to index (resolved at load time for zero-allocation playback).
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Full Usage:
ClipNamesByIndex
Field type: string[]
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Clip names indexed by clip index (reverse lookup for currentClipName).
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Full Usage:
KeyFrameCounts
Field type: int[]
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Keyframe count per clip, indexed by clip index. Read by the clock loop each frame.
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Mibo