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BoneRef Type

Addresses a bone of an animated model for pose queries and attachment draws. ByName is the authoring-friendly path (resolved through the mesh's name→index lookup); ByIndex is the fast path (no lookup). A missing bone is never an error: queries return ValueNone and attachment draws emit no command.

Union cases

Union case Description

ByIndex index

Full Usage: ByIndex index

Parameters:
    index : int

Address the bone directly by index (zero lookup cost).

index : int

ByName name

Full Usage: ByName name

Parameters:
    name : string

Look the bone up by its authored name (e.g. "Hand_R").

name : string

Instance members

Instance member Description

this.IsByIndex

Full Usage: this.IsByIndex

Returns: bool
Returns: bool

this.IsByName

Full Usage: this.IsByName

Returns: bool
Returns: bool

Type something to start searching.