Camera3D Type
3D camera definition for the MonoGame backend.
Position, target, and up define the view transform. FovY, near/far planes, and projection mode define the projection transform. Use Elmish.Camera3D builders to construct one.
Record fields
| Record Field |
Description
|
Full Usage:
FarPlane
Field type: float32
|
Far clipping plane distance.
|
Full Usage:
FovY
Field type: float32
|
Vertical field of view in radians (for perspective) or height in world units (for orthographic).
|
Full Usage:
NearPlane
Field type: float32
|
Near clipping plane distance.
|
Camera position in world space.
|
|
|
Projection mode.
|
Point the camera is looking at.
|
|
Up vector (typically
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Mibo