DispatchMode Type
Controls when dispatched messages become eligible for processing.
In DispatchMode.Immediate, cascaded messages can be processed in the same MonoGame
Update call.
In DispatchMode.FrameBounded, messages dispatched while processing a frame are deferred
until the next MonoGame Update call.
Union cases
| Union case |
Description
|
Full Usage:
FrameBounded
|
Defer messages dispatched during processing until the next frame. |
Full Usage:
Immediate
|
Process newly dispatched messages immediately. |
Instance members
| Instance member |
Description
|
Full Usage:
this.IsFrameBounded
Returns: bool
|
|
Full Usage:
this.IsImmediate
Returns: bool
|
|
Mibo