GameContext Type
Context passed to init and subscribe functions, providing access to MonoGame resources.
This is the primary way to access game services and content from within the Elmish architecture.
Record fields
| Record Field |
Description
|
|
The content manager for loading compiled game assets.
|
The Game instance for accessing services and components.
|
|
|
The MonoGame graphics device for rendering operations.
|
Mibo