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GameContext Type

Context passed to init and subscribe functions, providing access to MonoGame resources.

This is the primary way to access game services and content from within the Elmish architecture.

Record fields

Record Field Description

Content

Full Usage: Content

Field type: ContentManager

The content manager for loading compiled game assets.

Field type: ContentManager

Game

Full Usage: Game

Field type: Game

The Game instance for accessing services and components.

Field type: Game

GraphicsDevice

Full Usage: GraphicsDevice

Field type: GraphicsDevice

The MonoGame graphics device for rendering operations.

Field type: GraphicsDevice

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