BlendMode Type
Closed set of 2D render commands. Stored in RenderBuffer2D and dispatched via pattern matching — no interface boxing. MonoGame-native blend-mode abstraction. Maps to BlendState.
Each case carries a layer: int<RenderLayer> for stable layer sorting.
This is the MonoGame backend's equivalent of the raylib Command2D DU,
using MonoGame types (Texture2D, SpriteFont, Rectangle, etc.).
Union cases
| Union case |
Description
|
Full Usage:
Additive
|
|
Full Usage:
AlphaBlend
|
|
Full Usage:
NonPremultiplied
|
|
Full Usage:
Opaque
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsAdditive
Returns: bool
|
|
Full Usage:
this.IsAlphaBlend
Returns: bool
|
|
Full Usage:
this.IsNonPremultiplied
Returns: bool
|
|
Full Usage:
this.IsOpaque
Returns: bool
|
|
Mibo