atLayer layer b
int<MeasureProduct<RenderLayer, MeasureOne>>
Draw2DBuilder
blendState blendState layer buffer
BlendState
RenderBuffer<RenderCmd2D>
camera cam layer buffer
Camera
clear color clearDepth layer buffer
Color voption
bool
custom draw layer buffer
GameContext -> unit
depthStencilState depthStencilState layer buffer
DepthStencilState
effect effect layer buffer
Effect voption
rasterizerState rasterizerState layer buffer
RasterizerState
samplerState samplerState layer buffer
SamplerState
sprite tex dest
Texture2D
Rectangle
submit buffer b
viewport vp layer buffer
Viewport
withColor col b
Color
withSource src b
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