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RenderBuffer2DExtensions Type

Static members

Static member Description

RenderBuffer2DExtensions.AddLighting(this, ambient, ?layer)

Full Usage: RenderBuffer2DExtensions.AddLighting(this, ambient, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.BlendState(this, bs, ?layer)

Full Usage: RenderBuffer2DExtensions.BlendState(this, bs, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Camera(this, cam, ?layer)

Full Usage: RenderBuffer2DExtensions.Camera(this, cam, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Circle(this, center, radius, color, ?segments, ?layer)

Full Usage: RenderBuffer2DExtensions.Circle(this, center, radius, color, ?segments, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline
this : RenderBuffer<RenderCmd2D>
center : Vector2
radius : float32
color : Color
?segments : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>

RenderBuffer2DExtensions.Clear(this, color, ?layer)

Full Usage: RenderBuffer2DExtensions.Clear(this, color, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.DirectionalLight(this, light, ?layer)

Full Usage: RenderBuffer2DExtensions.DirectionalLight(this, light, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Effect(this, effect, ?layer)

Full Usage: RenderBuffer2DExtensions.Effect(this, effect, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Lighting(this, lighting, ?layer)

Full Usage: RenderBuffer2DExtensions.Lighting(this, lighting, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Line(this, p1, p2, color, ?layer)

Full Usage: RenderBuffer2DExtensions.Line(this, p1, p2, color, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Occluder(this, occluder, ?layer)

Full Usage: RenderBuffer2DExtensions.Occluder(this, occluder, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Particles(this, texture, effect, particles, count, ?layer)

Full Usage: RenderBuffer2DExtensions.Particles(this, texture, effect, particles, count, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline
this : RenderBuffer<RenderCmd2D>
texture : Texture2D
effect : Effect
particles : Particle2DState[]
count : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>

RenderBuffer2DExtensions.PointLight(this, light, ?layer)

Full Usage: RenderBuffer2DExtensions.PointLight(this, light, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Rect(this, rect, color, ?layer)

Full Usage: RenderBuffer2DExtensions.Rect(this, rect, color, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Sprite(this, tex, x, y, ?layer)

Full Usage: RenderBuffer2DExtensions.Sprite(this, tex, x, y, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Sprite(this, s)

Full Usage: RenderBuffer2DExtensions.Sprite(this, s)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

RenderBuffer2DExtensions.Submit(this)

Full Usage: RenderBuffer2DExtensions.Submit(this)

Parameters:
Modifiers: inline

RenderBuffer2DExtensions.Text(this, font, text, x, y, ?layer)

Full Usage: RenderBuffer2DExtensions.Text(this, font, text, x, y, ?layer)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline
this : RenderBuffer<RenderCmd2D>
font : SpriteFont
text : string
x : int
y : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>

RenderBuffer2DExtensions.Text(this, t)

Full Usage: RenderBuffer2DExtensions.Text(this, t)

Parameters:
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline

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