RenderBuffer2DExtensions Type
Static members
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Description
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Full Usage:
RenderBuffer2DExtensions.AddLighting(this, ambient, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
ambient : AmbientLight2D
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.BlendState(this, bs, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
bs : BlendState
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Camera(this, cam, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
cam : Camera
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Circle(this, center, radius, color, ?segments, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
center : Vector2
radius : float32
color : Color
?segments : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Clear(this, color, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
color : Color
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.DirectionalLight(this, light, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
light : DirectionalLight2D
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Effect(this, effect, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
effect : Effect
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Lighting(this, lighting, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
lighting : LightingState2D
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Line(this, p1, p2, color, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
p1 : Vector2
p2 : Vector2
color : Color
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Occluder(this, occluder, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
occluder : Occluder2D
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Particles(this, texture, effect, particles, count, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
texture : Texture2D
effect : Effect
particles : Particle2DState[]
count : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.PointLight(this, light, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
light : PointLight2D
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Rect(this, rect, color, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
rect : Rectangle
color : Color
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Sprite(this, tex, x, y, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
tex : Texture2D
x : int
y : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Sprite(this, s)
Parameters:
RenderBuffer<RenderCmd2D>
s : SpriteState
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Submit(this)
Parameters:
RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Text(this, font, text, x, y, ?layer)
Parameters:
RenderBuffer<RenderCmd2D>
font : SpriteFont
text : string
x : int
y : int
?layer : int<MeasureProduct<RenderLayer, MeasureOne>>
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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Full Usage:
RenderBuffer2DExtensions.Text(this, t)
Parameters:
RenderBuffer<RenderCmd2D>
t : TextState
Returns: RenderBuffer<RenderCmd2D>
Modifiers: inline |
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