ShaderLoader Module
Loads compiled MonoGame effect (.mgfx) files from embedded resources.
The Mibo.MonoGame.fsproj embeds compiled shader variants for four backends:
.dx.mgfx (DirectX 11), .dx12.mgfx (DirectX 12),
.ogl.mgfx (OpenGL), and .vk.mgfx (Vulkan).
Platform detection uses MonoGame.Framework.Utilities.PlatformInfo.GraphicsBackend
to pick the appropriate variant.
Compiled shader bytes are cached; a new Effect is instantiated per
call so each LightContext2D owns and disposes its own instance.
Functions and values
| Function or value |
Description
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Full Usage:
loadEffect gd name
Parameters:
GraphicsDevice
-
The graphics device to create the effect on.
name : string
-
Base name of the effect (e.g. "LitSprite" or "LitSpriteNormalMap").
Returns: Effect voption
A new Effect, or ValueNone if the resource is missing.
|
Loads a compiled MonoGame effect from an embedded .mgfx resource.
Each call returns a fresh
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Mibo