Command3D Type
Closed set of 3D render commands. Stored in RenderBuffer3D and dispatched via pattern matching — no interface boxing.
Fields use native MonoGame types (Model, ModelMeshPart, Effect, Texture2D, etc.) for zero-copy interop with the MonoGame pipeline.
Union cases
| Union case |
Description
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Full Usage:
DisableShadows
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Full Usage:
DrawAnimatedModelWith(model, transform, bones, matOverride)
Parameters:
Model
transform : Matrix
bones : Matrix[]
matOverride : MaterialOverride
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Full Usage:
DrawInstanced(mesh, transforms, material, instanceCount)
Parameters:
PrimitiveMesh
transforms : Matrix[]
material : Material3D
instanceCount : int
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Full Usage:
DrawMeshEffect(meshPart, transform, effect)
Parameters:
ModelMeshPart
transform : Matrix
effect : Effect
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Full Usage:
DrawModelWith(model, transform, matOverride)
Parameters:
Model
transform : Matrix
matOverride : MaterialOverride
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Full Usage:
DrawPrimitive(mesh, transform, material)
Parameters:
PrimitiveMesh
transform : Matrix
material : Material3D
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Full Usage:
EnableShadows
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Full Usage:
EndCamera
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Full Usage:
EndEffect
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A post-process action that reads only color (
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A post-process action that needs camera-POV scene depth (
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Instance members
| Instance member |
Description
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Full Usage:
this.IsAddDirectionalLight
Returns: bool
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Full Usage:
this.IsAddPointLight
Returns: bool
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Full Usage:
this.IsAddSpotLight
Returns: bool
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Full Usage:
this.IsBeginCamera
Returns: bool
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Full Usage:
this.IsBeginCameraConfig
Returns: bool
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Full Usage:
this.IsBeginEffect
Returns: bool
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Full Usage:
this.IsDisableShadows
Returns: bool
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Full Usage:
this.IsDrawAnimatedModel
Returns: bool
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Full Usage:
this.IsDrawAnimatedModelWith
Returns: bool
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Full Usage:
this.IsDrawBillboard
Returns: bool
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Full Usage:
this.IsDrawBillboardBatch
Returns: bool
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Full Usage:
this.IsDrawImmediate
Returns: bool
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Full Usage:
this.IsDrawInstanced
Returns: bool
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Full Usage:
this.IsDrawLine3D
Returns: bool
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Full Usage:
this.IsDrawMeshEffect
Returns: bool
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Full Usage:
this.IsDrawModel
Returns: bool
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Full Usage:
this.IsDrawModelWith
Returns: bool
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Full Usage:
this.IsDrawPrimitive
Returns: bool
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Full Usage:
this.IsEnableShadows
Returns: bool
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Full Usage:
this.IsEndCamera
Returns: bool
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Full Usage:
this.IsEndEffect
Returns: bool
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Full Usage:
this.IsPostProcess
Returns: bool
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Full Usage:
this.IsPostProcessWithDepth
Returns: bool
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Full Usage:
this.IsSetAmbientLight
Returns: bool
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Full Usage:
this.IsSetShadowOrigin
Returns: bool
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Mibo