BlockPlan Type
The result of walking a RenderBuffer3D once: how many camera blocks the frame contains, the per-block light/shadow state, and the frame-default light set that blocks with their own light commands reset to.
Light commands outside any camera block accumulate into the frame defaults — including
commands between blocks (after an EndCamera, before the next BeginCamera) and
after the last EndCamera (those affect no block). Between-block commands also join the
running light set that blocks without their own light commands inherit.
SetShadowOrigin is scoped to the block it appears in and never leaks across blocks.
Record fields
| Record Field |
Description
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Full Usage:
BlockCount
Field type: int
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The number of camera blocks in the buffer.
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The per-block plans, indexed by block (in buffer order).
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The frame-default light set: every light command issued outside a camera block.
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Mibo