ForwardFrame Type
Per-frame scene state passed to ForwardPipelineBase.Shade.
Record fields
| Record Field |
Description
|
|
The frame's accumulated lights.
|
Full Usage:
PointShadowSlots
Field type: int[]
|
Per-light shadow atlas slots (-1 = no shadow), indexed by PointLights position.
|
|
The frame's shadow pass output — ValueNone when no shadow-casting light. The user-effect scope uploads these uniforms by name so a custom shader can opt into shadows.
|
Full Usage:
SpotShadowSlots
Field type: int[]
|
Per-light shadow atlas slots (-1 = no shadow), indexed by SpotLights position.
|
Full Usage:
Time
Field type: float32
|
Total elapsed game time, in seconds — the
|
Mibo