ForwardPipeline Type
The default MonoGame 3D forward pipeline: a thin ForwardPipelineBase that inherits the camera/light/shadow gather and forward-pass orchestration unchanged, using the base's default Cook-Torrance PBR ForwardPipelineBase.Shade.
Registered via:
Renderer3D.create (ForwardPipeline()) view
To plug a different shading strategy (toon, cel, custom), build an object expression over
ForwardPipeline() and override Shade — the scene gather, shadow pass, and
forward-pass dispatch are inherited:
let toon =
{ new ForwardPipeline() with
override _.Shade(gd, state, frame, activeEffect, draw) = ... }
Constructors
| Constructor |
Description
|
Full Usage:
ForwardPipeline(?shadowAtlas, ?shadowBias)
Parameters:
ShadowAtlasConfig
?shadowBias : ShadowBiasConfig
Returns: ForwardPipeline
|
|
Mibo