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ForwardState Type

Per-frame forward-rendering state, threaded byref through dispatch.

Mutable struct (hot path, no allocation); repopulated each frame by the forward pass.

Record fields

Record Field Description

CurrentCamera

Full Usage: CurrentCamera

Field type: Camera3D
Modifiers: mutable
Field type: Camera3D

CurrentConfig

Full Usage: CurrentConfig

Field type: Camera3DConfig voption
Modifiers: mutable
Field type: Camera3DConfig voption

HasCamera

Full Usage: HasCamera

Field type: bool
Modifiers: mutable
Field type: bool

Projection

Full Usage: Projection

Field type: Matrix
Modifiers: mutable
Field type: Matrix

SavedViewport

Full Usage: SavedViewport

Field type: Viewport
Modifiers: mutable
Field type: Viewport

View

Full Usage: View

Field type: Matrix
Modifiers: mutable
Field type: Matrix

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