SkinnedInstancedUnitFilter Type
Which parts (draw units) of a skinned + instanced command a pass keeps: the parts whose
resolved material is opaque, the transparent ones, or all. Materials resolve per part
(All override or authored part material / PerMesh resolver), so a command
with mixed part opacities draws its opaque parts inline (shadows, depth writes) and
defers only its transparent parts.
Union cases
| Union case |
Description
|
Full Usage:
All
|
|
Full Usage:
OpaqueOnly
|
|
Full Usage:
TransparentOnly
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsAll
Returns: bool
|
|
Full Usage:
this.IsOpaqueOnly
Returns: bool
|
|
Full Usage:
this.IsTransparentOnly
Returns: bool
|
|
Mibo