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SkinnedInstancedUnitFilter Type

Which parts (draw units) of a skinned + instanced command a pass keeps: the parts whose resolved material is opaque, the transparent ones, or all. Materials resolve per part (All override or authored part material / PerMesh resolver), so a command with mixed part opacities draws its opaque parts inline (shadows, depth writes) and defers only its transparent parts.

Union cases

Union case Description

All

Full Usage: All

OpaqueOnly

Full Usage: OpaqueOnly

TransparentOnly

Full Usage: TransparentOnly

Instance members

Instance member Description

this.IsAll

Full Usage: this.IsAll

Returns: bool
Returns: bool

this.IsOpaqueOnly

Full Usage: this.IsOpaqueOnly

Returns: bool
Returns: bool

this.IsTransparentOnly

Full Usage: this.IsTransparentOnly

Returns: bool
Returns: bool

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