ShadowSkinnedDraw Type
A skinned caster draw collected for the shadow pass (B12).
Unlike ShadowMeshDraw, a skinned caster
carries no world-space bounds: a bare ModelMeshPart has no parent reference, so the
part's ModelMesh.BoundingSphere isn't reachable at collection time. Skinned casters
are therefore drawn unconditionally (no per-light frustum cull) — correct for the sample's
single animated character; the per-caster cull only matters at scale for instanced terrain.
Record fields
| Record Field |
Description
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Full Usage:
CastsShadow
Field type: bool
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Whether this draw was emitted while shadows were enabled (see ShadowMeshDraw).
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Mibo