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ShadowSkinnedDraw Type

A skinned caster draw collected for the shadow pass (B12).

Unlike ShadowMeshDraw, a skinned caster carries no world-space bounds: a bare ModelMeshPart has no parent reference, so the part's ModelMesh.BoundingSphere isn't reachable at collection time. Skinned casters are therefore drawn unconditionally (no per-light frustum cull) — correct for the sample's single animated character; the per-caster cull only matters at scale for instanced terrain.

Record fields

Record Field Description

Bones

Full Usage: Bones

Field type: Matrix[]
Field type: Matrix[]

CastsShadow

Full Usage: CastsShadow

Field type: bool

Whether this draw was emitted while shadows were enabled (see ShadowMeshDraw).

Field type: bool

Part

Full Usage: Part

Field type: ModelMeshPart
Field type: ModelMeshPart

Transform

Full Usage: Transform

Field type: Matrix
Field type: Matrix

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