RenderPass Type
Coarse rendering pass selection for 3D.
RenderPass.Opaque: depth testing + opaque blending. Can be depth-sorted for performance.
RenderPass.Transparent: typically depth read + alpha blending. Must be sorted back-to-front.
Union cases
| Union case |
Description
|
Full Usage:
Opaque
|
|
Full Usage:
Transparent
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsOpaque
Returns: bool
|
|
Full Usage:
this.IsTransparent
Returns: bool
|
|
Mibo