RenderTargetPool3D Type
Default implementation of IRenderTargetPool3D. Uses a dictionary keyed by (width, height) dimensions.
Dispose the pool when the application shuts down to dispose all pooled targets. Idle targets kept per dimension are capped by maxIdlePerDimension so that repeated window resizes don't retain GPU memory for transient dimensions.
Constructors
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Description
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Full Usage:
RenderTargetPool3D(gd, ?maxIdlePerDimension)
Parameters:
GraphicsDevice
?maxIdlePerDimension : int
Returns: RenderTargetPool3D
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