VertexInstanceWorld Type
Per-instance vertex data for hardware instancing: a 4×4 world matrix packed as four Vector4 rows (stream 1, instanceFrequency = 1).
Matches Shaders/Instanced.fx's TEXCOORD1..4 inputs. The instance
VertexDeclaration declares usage indices 1–4 so it does not collide with
VertexPositionNormalTexture's own
TEXCOORD0 on stream 0.
Record fields
| Record Field |
Description
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Row 0 of the per-instance world matrix (M11, M12, M13, M14).
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Row 1 of the per-instance world matrix (M21, M22, M23, M24).
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Row 2 of the per-instance world matrix (M31, M32, M33, M34).
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Row 3 of the per-instance world matrix (M41, M42, M43, M44).
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Static members
| Static member |
Description
|
Full Usage:
VertexInstanceWorld.Create(world)
Parameters:
Matrix
Returns: VertexInstanceWorld
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Mibo