VertexInstanceWorldColor Type
Per-instance vertex data for colored hardware instancing: a 4×4 world matrix packed as four Vector4 rows plus a per-instance color (stream 1, instanceFrequency = 1).
Matches the InstancedColor techniques in Shaders/ForwardPbr.fx and
Shaders/Instanced.fx: the world rows arrive on TEXCOORD1..4 (the same
VertexInstanceWorld contract) and the color on
TEXCOORD5. Usage indices 1–5 avoid TEXCOORD0 (owned by the mesh's own
texture coords on stream 0). A user effect inside a beginEffect scope may declare
float4 InstanceColor : TEXCOORD5 in its Instanced technique to read the color.
Record fields
| Record Field |
Description
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Per-instance color multiplier (normalized RGBA, TEXCOORD5).
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Row 0 of the per-instance world matrix (M11, M12, M13, M14).
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Row 1 of the per-instance world matrix (M21, M22, M23, M24).
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Row 2 of the per-instance world matrix (M31, M32, M33, M34).
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Row 3 of the per-instance world matrix (M41, M42, M43, M44).
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Static members
| Static member |
Description
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Full Usage:
VertexInstanceWorldColor.Create(world, color)
Parameters: Returns: VertexInstanceWorldColor
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Mibo