IAssets Type
Per-game asset loader/cache service for the MonoGame backend.
Provides cached loading for textures, fonts, sounds, models, and effects via the MonoGame content pipeline. Extends IAssetCache so portable code can cache custom assets without referencing a backend.
Example
let assets = GameContext.getService<IAssets> ctx
let tex = assets.Texture "sprites/player"
let font = assets.Font "fonts/main"
let config = assets.GetOrCreate "gameConfig" (fun () -> loadConfig())
val assets: obj
val tex: obj
val font: obj
val config: obj
Instance members
| Instance member |
Description
|
|
|
|
|
|
|
|
|
|
Mibo