GamepadButtonCode Type
Backend-neutral gamepad button, following the standard gamepad layout (face buttons, D-pad, shoulder/bumper, stick clicks). Backends map their native ordering (which differs between raylib and MonoGame) onto this DU.
Union cases
| Union case |
Description
|
Full Usage:
DPadDown
|
|
Full Usage:
DPadLeft
|
|
Full Usage:
DPadRight
|
|
Full Usage:
DPadUp
|
|
Full Usage:
FaceDown
|
|
Full Usage:
FaceLeft
|
|
Full Usage:
FaceRight
|
|
Full Usage:
FaceUp
|
|
Full Usage:
Home
|
|
Full Usage:
LeftShoulder
|
|
Full Usage:
LeftStick
|
|
Full Usage:
LeftTrigger
|
|
Full Usage:
RightShoulder
|
|
Full Usage:
RightStick
|
|
Full Usage:
RightTrigger
|
|
Full Usage:
Select
|
|
Full Usage:
Start
|
|
Full Usage:
Unknown
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsDPadDown
Returns: bool
|
|
Full Usage:
this.IsDPadLeft
Returns: bool
|
|
Full Usage:
this.IsDPadRight
Returns: bool
|
|
Full Usage:
this.IsDPadUp
Returns: bool
|
|
Full Usage:
this.IsFaceDown
Returns: bool
|
|
Full Usage:
this.IsFaceLeft
Returns: bool
|
|
Full Usage:
this.IsFaceRight
Returns: bool
|
|
Full Usage:
this.IsFaceUp
Returns: bool
|
|
Full Usage:
this.IsHome
Returns: bool
|
|
Full Usage:
this.IsLeftShoulder
Returns: bool
|
|
Full Usage:
this.IsLeftStick
Returns: bool
|
|
Full Usage:
this.IsLeftTrigger
Returns: bool
|
|
Full Usage:
this.IsRightShoulder
Returns: bool
|
|
Full Usage:
this.IsRightStick
Returns: bool
|
|
Full Usage:
this.IsRightTrigger
Returns: bool
|
|
Full Usage:
this.IsSelect
Returns: bool
|
|
Full Usage:
this.IsStart
Returns: bool
|
|
Full Usage:
this.IsUnknown
Returns: bool
|
|
Mibo