Trigger Type
Represents a physical hardware input trigger.
Triggers are the "source" side of input mapping - they represent actual hardware inputs that can be detected.
Union cases
| Union case |
Description
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A gamepad button for a specific player.
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A keyboard key.
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Full Usage:
MouseBut int
Parameters:
int
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A mouse button (0=Left, 1=Right, 2=Middle).
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Instance members
| Instance member |
Description
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Full Usage:
this.IsGamepadBut
Returns: bool
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Full Usage:
this.IsKey
Returns: bool
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Full Usage:
this.IsMouseBut
Returns: bool
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Mibo