Trigger Type
Represents a physical hardware input trigger, expressed in backend-neutral codes so an InputMap is portable across backends.
Union cases
| Union case |
Description
|
Full Usage:
GamepadButton(player, gamepadButton)
Parameters:
int
gamepadButton : GamepadButtonCode
|
|
|
|
|
|
|
|
Instance members
| Instance member |
Description
|
Full Usage:
this.IsGamepadButton
Returns: bool
|
|
Full Usage:
this.IsKey
Returns: bool
|
|
Full Usage:
this.IsKeyCombo
Returns: bool
|
|
Full Usage:
this.IsMouseButton
Returns: bool
|
|
Mibo