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Trigger Type

Represents a physical hardware input trigger.

Triggers are the "source" side of input mapping - they represent actual hardware inputs that can be detected.

Union cases

Union case Description

GamepadBut(PlayerIndex, Buttons)

Full Usage: GamepadBut(PlayerIndex, Buttons)

Parameters:

A gamepad button for a specific player.

Item1 : PlayerIndex
Item2 : Buttons

Key Keys

Full Usage: Key Keys

Parameters:

A keyboard key.

Item : Keys

MouseBut int

Full Usage: MouseBut int

Parameters:
    Item : int

A mouse button (0=Left, 1=Right, 2=Middle).

Item : int

Instance members

Instance member Description

this.IsGamepadBut

Full Usage: this.IsGamepadBut

Returns: bool
Returns: bool

this.IsKey

Full Usage: this.IsKey

Returns: bool
Returns: bool

this.IsMouseBut

Full Usage: this.IsMouseBut

Returns: bool
Returns: bool

Type something to start searching.