Landmarks Type
Landmarks collected while a level lays out: named element rectangles, tag groups of rectangles, and per-cell tag bit grids for fast walking queries. Tags are opaque strings; the engine stores and queries them, the game defines what they mean.
Record fields
| Record Field |
Description
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One flat bit grid per tag (`x + y * Width`); filled by tagged areas and by `Flow.scanTiles`.
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Full Usage:
Height
Field type: int
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Resolved rectangle of every `Stamp.named` element (unique; a duplicate name throws).
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Rectangles grouped by tag, one entry per `Stamp.tagged` element, most recent first.
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Full Usage:
Width
Field type: int
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Mibo