Mibo.Layout3D Namespace
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A simple axis-aligned bounding box struct for volume queries. |
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Cell-grid and hex-grid renderers for the MonoGame backend. Mirrors
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Hex-grid renderers for the MonoGame backend. Mirrors the cell-grid renderers but for
HexGrid3D; layout logic is reused from |
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Contextual object for instanced cell-grid rendering on the MonoGame backend. Bundles the key/material/transform functions and manages internal reusable storage and snapshot pooling to avoid per-frame allocations. |
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Contextual object for instanced cell grid rendering. Bundles the key/material/transform functions and manages internal reusable storage and snapshot pooling to avoid per-frame allocations. |
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Mibo