DrawState Type
Intermediate state used to accumulate properties for a 3D object before it is submitted to the renderer. Usually created via the draw computation expression.
Record fields
| Record Field |
Description
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Optional bone matrices for skinned mesh animation.
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An optional shader effect to override the default pipeline shader.
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The world-space or parent-relative position.
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The world-space or parent-relative rotation.
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The world-space or parent-relative scale.
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The PBR material properties and rendering flags.
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The geometric mesh to render.
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An optional parent transform matrix to concatenate with the local transform.
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Mibo