IRenderPipeline Type
Render pipeline interface for 3D rendering. Implementations process render commands and produce final frame output.
Instance members
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Description
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Initialize the pipeline with a graphics device. Called once during program setup.
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Full Usage:
this.Render
Parameters:
GameContext
arg1 : RenderBuffer<unit, RenderCommand>
arg2 : GameTime
Modifiers: abstract |
Render a frame using the provided render buffer. Called every frame to process accumulated render commands.
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Mibo