ShaderBase Type
Shader base types for override mapping
Union cases
| Union case |
Description
|
Full Usage:
Bloom
|
Bloom extraction shader. |
Full Usage:
PBRForward
|
High-fidelity PBR shader (Albedo + Normal + MRA). |
Full Usage:
PostProcess
|
Final post-processing and tone mapping shader. |
Full Usage:
ShadowCaster
|
The default shadow casting shader (depth only). |
Full Usage:
Unlit
|
Unlit shader (full brightness, no shadows). |
Instance members
| Instance member |
Description
|
Full Usage:
this.IsBloom
Returns: bool
|
|
Full Usage:
this.IsPBRForward
Returns: bool
|
|
Full Usage:
this.IsPostProcess
Returns: bool
|
|
Full Usage:
this.IsShadowCaster
Returns: bool
|
|
Full Usage:
this.IsUnlit
Returns: bool
|
|
Mibo