Mibo.Rendering Namespace
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A batcher for drawing camera-facing billboards (particles, sprites in 3D space). |
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Render target pool interface for efficient render target reuse. |
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A simple batcher for drawing line primitives in 2D and 3D. |
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Render target specification for pooling. Defines the size and format of render targets to be pooled. |
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UV rectangle in normalized texture coordinates. |
Mibo