WindowMode Type
Window presentation mode.
Fullscreen is an exclusive video-mode switch (raylib
FLAG_FULLSCREEN_MODE, MonoGame HardwareModeSwitch = true);
the drawn backbuffer can differ from the display size, and pointer
coordinates are in display pixels while the viewport is in backbuffer
pixels. BorderlessFullscreen keeps the desktop mode and matches
the backbuffer to the display, so sizes stay consistent. Prefer it for
runtime toggles.
Union cases
| Union case |
Description
|
Full Usage:
BorderlessFullscreen
|
Fullscreen window in the desktop video mode. The backbuffer matches the display, so window sizes and pointer coordinates stay consistent. |
Full Usage:
Fullscreen
|
Exclusive fullscreen with a video-mode switch. |
Full Usage:
Windowed
|
A regular windowed window. |
Instance members
| Instance member |
Description
|
Full Usage:
this.IsBorderlessFullscreen
Returns: bool
|
|
Full Usage:
this.IsFullscreen
Returns: bool
|
|
Full Usage:
this.IsWindowed
Returns: bool
|
|
Mibo